Events.UnityEvent

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Events.UnityEvent

2024-05-24 03:26| 来源: 网络整理| 查看: 265

UnityEvent.AddListener切换到手册public void AddListener (Events.UnityAction call); 参数call回调函数。描述

向 UnityEvent 添加非持久性监听器。

使用此参数可添加运行时回调。添加多个相同侦听器只会进行一次调用。

//Attach this script to a GameObject //This script creates a UnityEvent that calls a method when a key is pressed //Note that 'q' exits this application. using UnityEngine; using UnityEngine.Events;public class Example : MonoBehaviour { UnityEvent m_MyEvent = new UnityEvent(); void Start() { //Add a listener to the new Event. Calls MyAction method when invoked m_MyEvent.AddListener(MyAction); } void Update() { // Press Q to close the Listener if (Input.GetKeyDown("q") ;; m_MyEvent != null) { Debug.Log("Quitting"); m_MyEvent.RemoveListener(MyAction); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif Application.Quit(); } //Press any other key to begin the action if the Event exists if (Input.anyKeyDown ;; m_MyEvent != null) { //Begin the action m_MyEvent.Invoke(); } } void MyAction() { //Output message to the console Debug.Log("Do Stuff"); } }

另请参阅:UnityEventTools.AddPersistentListener。



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